

Letterbox: Preserving the aspect ratio, it scales the stage so it fits the content on the device screen.


Instead, it'll be possible to define the scale mode ( out of 8 modes), and provide screen logical dimensions.īelow you can see all 8 modes, and their properties. Since this feature will come embedded with IDE, you won't have to open a text editor and try to edit configuration files.

#SCALING IN GIDEROS ANDROID#
Ability to define how your screen is scaled was an asked feature for some time, and it was a "must-have function" towards adding the Android support by end of August. And because of reusable code, each your next app will be developed even faster.Īpart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.We are happy to announce that, we have added " Screen Scaling" functionality to Gideros Studio IDE. Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.Įasy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time.
#SCALING IN GIDEROS CODE#
Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Dozens of open-source plugins are already developed and ready to use. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. You can easily extend the core with plugins. While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.ĭeveloped on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.
#SCALING IN GIDEROS FREE#
Gideros is FREE and Open Sourced and there are no limitations to developing and publishing apps
