

Destiny has an undercurrent of hope and humanity, and characters you can empathize with. Borderlands understood this, so it had characters who tried to make you laugh, so you would care. Please don’t make everything around it a huge downer. Look, I like being a gun-toting teleporting time slowing superhuman. I am not a cut-scene skipper as a rule, but I’m getting increasingly liberal with that particular button. You, of course, enthusiastically set to murdering countless precious, irreplaceable lives for the crime of being where you’re going, on the orders of comically grim, awful people. So of course everyone leaps immediately to forming Mad Max style gangs and slaughtering each other grittily. Humanity is on its last legs, stuck in a big valley on a planet that is killing them with weird anomalies and diseases as most complex technology ceases to function. So they set it in this world that is utterly miserable. Don’t have a feel for the big ol’ skill tree or how loot is going to change things up, but the general design works well so far. Nice feeling powers- love that slow time bubble. It’s Rage 2 all over again, innit? It’s a good shooter. Rule: The option with the most votes happens - if 2 options have the same amount of votes, it's randomly decided which option happens.Outriders. The streamer has the possibility to enable / disable both positive and negative events as well as to change the voting time. Once connected, players can vote for ingame events to happen. If a player is streaming the game he can choose to connect his stream to those ingame events via Twitch. Wave interval duration, game duration, warm up duration, map size and if they want to have the sandbox control panel. Most of the difficulty settings are random here, the player can only configure 5 values: Such options are f.e: Enemy damage factor, building cost, game duration, map size, enemy wave strength etc. This difficulty opens up another GUI page where the player can choose from lots of different options to create the difficulty they wants. Via the sandbox control menu all kinds of enemies can be spawned, events created or player settings manipulated. No waves spawn automatically, players have to send those themselves if they want to.įeatures a sandbox control menu - press F11 to open.


If the player dies once - even if their headquarter is still standing - the game is lost. Hardcore itself is not a difficulty but it's a difficulty modifier. Wingmite, Bradron, Octabit, Flurian, Lesigian, Kermon, Hedronerĭifficulties are the settings which modify the whole survival experience the most.Įach difficulty changes the survival gamemode in one way or another. Morirot, Bomogan, Magmoth, Nerilian, Necrodon, Phirian, Drexolian, Hedroner Granan, Arachnoid, Nerilian, Bomogan, Nurglax, Phirian, Baxmoth Mushbit, Zorant, Stregaros, Lesigian, Necrodon, Kermon You unlock the other survival maps by beating the previous map, with at least some difficulty chosen.Ĭanoptrix, Arachnoid, Hammeroceros, Baxmoth, Kermon, Bomogan Survival can be played on 4 different biomes, each biome having different advantages and disadvantages, as can be read on their direct pages. With difficulty limit being creatures_max_difficulty Biomes Units placed on the map scale with difficulty and the monster strength increases the closer you are to the map edge.ĭifficulty = creatures_base_difficulty + creatures_distance_per_difficulty / distance_from_player_initial_spawn If the player upgrades their headquarters a special attack wave gets triggered. The game counts as lost if the headquarters is destroyed and the player dies, thus having no way to respawn.Įvery couple of minutes the wave becomes stronger meaning the amount of stronger enemy species (Ultra / Alpha) increase. The player has to survive a fixed time until they win the survival mode.
